Game Building Course

Week 1


  • 8 Kinds of Fun
  • The Concept of Flow
  • Motivation and Rewards: Intrinsic and Extrinsic Motivators
  • Serious Games aka Transformative Games
    • Notable Examples
      • Peacemaker: Play as either the Palestinian or Israeli leader, and try to make peace between the two sides. Easy, right?
      • Never Alone: An Eskimo girl teams up with an arctic fox to help her village, and along the way she learns about the history of her people.
      • Chore Wars: Turn chores into challenges with points, and cash in your points for rewards! WARNING: May cause fights over who gets to clean the toilet.
      • FoldIt: Solve puzzles that help scientists understand protein folding.
      • Beyond Eyes: A story about a blind girl that journeys out into the world to find her missing cat. Just as the world is not visible to her, it is not visible to you – only the things nearby that she can ‘sense’ become visible to you.
      • Free Rice: For each question you answer correctly, 10 grains of rice are donated to the World Food Programme.
  • Augmented and Virtual Reality
    • Notable Examples
      • Pokemon Go: Find Pokemon hidden around the world. What you say? A game that wants you to actually GO OUTSIDE?!
      • Cedar Point VR: Experience an amusement park rollercoaster experience on your smartphone. (Requires Google Cardboard) Okay, so I listed this because I love Cedar Point :)
      • Top 10 Smartphone VR Apps: There’s a horror game on here, are you brave enough to play it? (Also requires Google Cardboard)


  • Easy Difficulty (+5 points)
    • Identify 3 of your favorite games. Think about how they managed flow, what kinds of fun they emphasized, whether or not they changed your perspectives in any way. Explain your ideas in a report before Monday, the 11th, and be prepared to discuss your findings.
    • Write a short game concept using Augmented or Virtual Reality, and explain how it would use these technologies to create a more affecting experience.
  • Normal Difficulty (+10 points each)
    • Download and play a “Serious Game”. Then describe your experience. Did you feel immersed in the experience, or that you were making a difference? Did the experience feel different from playing a “just for fun” video game, and if so, how? Did it change how you think or behave in real life? Be prepared to discuss your findings.
    • NOTE: Some games may cost money, make sure to get your parents’ permission beforehand.
    • NOTE 2: Chore Wars is part of Hard Difficulty and won’t count for double points.
  • Hard Difficulty (+25 points per player)
    • Convince your family to design the chore list and rewards for Chore Wars. Play the game for two weeks and have each family member report on how they felt the game worked for them, putting the whole family’s experiences together into a report. Were there any unexpected changes that happened while playing the game? Did it cause you to think about how motivation and incentives work?
  • Expert Difficulty (+50 points)


Week 2


  • Easy Difficulty (+10 points each)
  • Normal Difficulty (+25 points each)
    • Complete a location in Code Combat in the JavaScript language. Each location you complete gains you another 25 points. If you complete them all, you can do them again in Python for more points!
  • Expert Difficulty (+100 points)
    • Complete the Phaser Breakout Game tutorial. (We will be starting coding officially next week, but I added this now for those who want to challenge themselves. :)
Go to Top